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Deadpool 3's Wolverine Is Different From What Was Seen In X-Men, According To Ryan Reynolds

Ryan Reynolds has said that Deadpool 3’s Wolverine will be a “divergence” from the character we’ve seen so far and will offer something “completely new.”

Deadpool 3 has been in the works for a while, and last year Reynolds alongside Hugh Jackman surprised everyone with the news that the latter would be reprising his role as the adamantium-clawed Wolverine Come from Sports betting site VPbet . Everything’s a bit hush-hush regarding the plot, but in a recent interview with ET Canada, Reynolds shared that the Wolverine we see in Deadpool 3 won’t be exactly the same as what we’ve seen before.

How Microsoft Could Close The Activision Deal In The UK

After its court victory against the Federal Trust Commission on July 11, Microsoft’s plan to acquire Activision Blizzard just took a huge step forward. The deal still faces a few challenges, and in the UK, Microsoft still has to appease the Competition and Markets Authority. To do this, Microsoft may give up control of its cloud-gaming business in that region as it seeks to close the deal before the July 18 deadline.

According to a Bloomberg report, Microsoft could sell off the cloud-based market rights for games in the UK to a telecommunications firm. “It’s all quite debatable, but I believe the most likely route to allowing the deal to close by Tuesday is for the CMA to issue a derogation from its interim order,” said competition lawyer and ex-CMA legal director Tom Smith, who referred to the UK regulator’s previous decision that forced Microsoft and Activision Blizzard to remain separate entities in that region. “They could allow the deal to close but require the Activision Blizzard business to be held separate pending the final order. The CMA would look reasonable while preserving its position.

As Microsoft looks to complete its bid to purchase Activision Blizzard for $68.7 billion, one of the other hurdles that it has to clear is an antitrust trial that the FTC will hold on August 2. The FTC is also appealing the court case and US district judge Jaqueline Scott Corley’s decision, who disagreed with the FTC’s argument that the acquisition would be sufficiently anti-competitive. A decision on the appeal is expected very soon, as the restraining order preventing Microsoft from closing the deal in the US only runs through July 14. If The FTC’s appeal isn’t granted, then the regulator’s temporary restraining order will expire at 11:59PM PT on July 14, which leaves the door open for Microsoft to close the deal in the next few days. Microsoft has until July 18 to complete its acquisition, or it’ll be liable to pay a $3 billion breakup fee to Activision Blizzard if an extension isn’t granted.

Dozens of other countries have approved the deal, and after Microsoft’s US court victory, company president Brad Smith said that attention would shift back to the UK. In a procedural move, the CMA extended its deadline for issuing a legally final order on the deal to August 29.

The CMA has also paused its litigation and Microsoft’s appeal has been halted for now. “Microsoft and Activision have agreed with the CMA that a stay of litigation in the UK would be in the public interest and the parties have made a joint submission to the Competition Appeal Tribunal to this effect,” Smith said.

Return Of The Obra Dinn Review- The Good Ship

Like Lucas Pope’s previous game, Papers, Please, Return of the Obra Dinn is primarily concerned with processing information. In the latter, you play as an insurance clerk assessing claims on a mysteriously abandoned ship rather than a customs agent assessing documents at the border of a totalitarian country, but in both games, you are presented with fragments of data and asked to check their veracity through cross-reference and deductive logic. Both games are also grim in their own ways, but while Papers, Please forces you to consider your personal moral compass and where you’re willing to see it compromised, Return of the Obra Dinn leaves you in a more detached role as the time-traveling observer of a naval journey gone horribly wrong.

In 1802 the “good ship” Obra Dinn set sail from London to “the Orient” but never reached its destination. Five years later it is found drifting into the port of Falmouth in southwest England with no one left alive on board. As a clerk at the East India Company it’s your job to explore the ship and find out what happened. You’re given a nifty book–which includes a full crew and passenger manifest, annotated deck maps, a glossary of basic sailing terms, and a group sketch of the people on board drawn by one of the passengers–into which you are expected to record all the relevant details.

Like most insurance clerks, one suspects, you are also equipped with a magical pocket watch that, when opened and activated in the presence of a corpse, allows you to travel back in time to the moment of the person’s death. It’s almost literally a single moment, too, as the screen fades to black and you hear but a few seconds of speech or other sounds leading up to the fatal incident before you find yourself inside a scene that’s been frozen in time, and the investigation begins.

In this space (which, like the entire game is explored in first-person) you can walk around a confined section of the ship but you cannot interact with anything. You can only zoom in for a closer look at any object, and beyond the immediate surroundings, the background just fades out into nothingness. The entire game is presented in a starkly beautiful monochromatic color scheme, a graphical style described by the developer as “1-bit”. When still, it resembles something from an early ’80s PC, albeit displaying at a much higher resolution. But in motion, when you’re walking around the decks, it looks quite unlike anything seen before–a startling retro throwback that is as alien as it is familiar, and that inherent strangeness works only to enhance the sense of mystery.

Once inside an investigation space–or memory, as the game refers to them–the first thing you’re compelled to do is examine the now-deceased body in front of you, matching their face to the artist’s sketch in your book to commence the process of identification. You still don’t know their name, but perhaps there was something you heard just before they died that could be a clue? Maybe there’s something about what they were doing or wearing or where they were on the ship or who they were with? You also need to determine their fate–were they shot or stabbed or poisoned or crushed or worse? And, if they were murdered, then by whom? Which likely means having to identify someone else through another series of clues. Or maybe you’ll need to find the answers in another memory instead?

At first, you won’t have enough information to draw any firm conclusions about the fate of the ship. However, as you explore the ship and find more bodies, which in turn open up new areas of the ship and reveal yet more bodies, the gaps in your knowledge will start to close. Soon you’ll have access to a series of memories that, by the time you’re done identifying everyone and discovering their fates, come together to tell the story of the Obra Dinn and the sixty people on board. It’s at this point, as you stand over an unknown corpse with your trusty notebook in hand, that Return of the Obra Dinn solidifies into an exceptionally compelling representation of detective work.

Unlocking a person’s identity requires you to pay attention to every last detail across multiple memories. To narrow your search you can bookmark a specific person and revisit only the memories in which they appear, letting you focus on their individual story in an attempt to clarify their actions and link them to a particular role on the ship. Further, the Obra Dinn had a fairly multicultural crew so you’ll do well to note the different languages spoken and the varying accents of the English-speaking majority, as well as the details of each person’s physical appearance.

At any point, you can pull out your book to pencil in a detail. Perhaps you think this chap is the First Mate or this fellow with the beard got shot by the ship’s surgeon Come from Sports betting site VPbet . Correctly identify three people and their fates and the game will let you know by properly typesetting your penciled notes. Some will be obvious, most will not, and many will require keeping track of multiple scenes and threading together numerous what-at-first-seemed-inconsequential pieces of information. When a clutch of clues fall into place and you crack the case, as it were, it feels immensely satisfying.

Plenty of games promise to make you feel like a detective only to have you checking boxes, but here it’s different. Return of the Obra Dinn gives you all the tools you’ll need to solve its puzzles–the book interface is a masterpiece of connected design–and then trusts that you’ll be capable of arriving at the correct answers by yourself.

But it’s more than that. Your magical pocket watch and its time-traveling, corpse-identifying mechanic offers far more than just an exceptionally clever puzzle game–as if that wasn’t already enough. It also delivers a wonderfully evocative method of storytelling as you gain glimpses into the lives of each person on board at vital moments along the Obra Dinn’s journey and piece together who they were, what they had to deal, what motivated them, and how they responded when tragedy struck. You may only see them in scratchy monochrome stills and hear them in brief snatches of urgent conversation, if at all, but if you’re paying attention then you should feel like you know (almost) every one of these sixty people intimately by the end of the game.

Fortnite Spire Quest- Play The Spire's Message, Speak To The Joneses, And Duel Jonesy The First

Fortnite is back with a new Spire Quest. These lengthy questlines will only be available during Season 6 and offer a ton of lore, some cosmetics, and a bounty of XP, so there are plenty of reasons to complete these new challenges that debut every other week.

In the latest Spire Quest, players will continue to help Raz with his mysterious plan before tracking down several Jonesy clones and eventually even dueling the progenitor of the Jonesy family. Here’s all you need to know about the Jonesy Spire Quest.

Play The Spire’s Message At A Guardian Outpost

Guardian Outposts are the six smaller spire-like towers that create a perimeter around the central Spire location. For the first part of your mission, you’ll need to ensure you’ve already completed the entire Spire Quest from two weeks ago. If you did, you’ll have a recording from Raz. Land on any Guardian Outpost and find the interactable object, which lets you place and play the recording. You’ll even hear a bit of dialogue from The Foundation, whom fans have credibly linked to The Rock.

Speak To The Joneses

The Joneses refers to the nine NPCs around the island who are actually Jonesy in different forms. Speaking to any five of them will complete this next part of the challenge. The only one you should ignore for now is Jonesy The First, who hangs out inside a home in Pleasant Park. You’ll need him later, but for now he’s of no use to you.

The other eight can be found all across the map, so we’ve marked where they are. Head to any five of your choice and select “The Spire” dialogue option with each of them, running through the whole dialogue until you’re backed out of conversation with each of them. Below is a map of where you can find them. Remember that as you get close, they’ll appear on your mini-map as speech bubbles.

Find Jonesy The First

Once you’ve spoken to five of his duplicates, you’ll want to track down the original Jonesy. As mentioned, he’s in the northwestern residence within Pleasant Park, on the first floor and to your left if you enter through the front door. Once more choose “The Spire” dialogue to learn what he has to say. When you get to the end of the talk, you’ll complete the task and be assigned a new one.

Duel Jonesy The First

Now you’ve got to duel him. For that, speak to him once more and choose the “Challenge Jonesy The First” option in his dialogue tree. Once chosen, the game will thrust you and him backward so you can’t unload on him so easily right away. Of course, before you do that, make sure you have some weapons and took some Slurp Juice as duels can be tough if you’re not ready to rumble. Once you defeat him, you’ll get one final objective.

Speak To Jonesy The First Again

Like all NPCs, Jonesy will respawn once you defeat him. Now that you’ve won the duel, he will return to a passive state, allowing you to chat again. For one last time, select “The Spire” dialogue option, read what he says, and when he’s done, you’ll have completed the last objective for this new Jonesy-focused Spire Quest, leaving you one step closer to unraveling this season’s mystery and nabbing a hefty chunk of XP along the way. Come from Sports betting site VPbet

This week’s Spire Quest came alongside the latest game update. For more on what’s new, don’t miss the Fortnite version 16.20 patch notes.

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Narrative Platformer World's End Club Comes To Nintendo Switch This May 28

Nintendo announced that the new narrative platformer from ex-Danganronpa developers Too Kyo Games, World’s End Club, is slated to launch on Nintendo Switch on May 28.

The game is available on iOS via Apple Arcade and combines 2D side-scrolling action with narrative storytelling to create an immersive puzzle-platforming experience. It was worked on by Danganronpa series writer Kazutaka Kodaka, composer Masafumi Takada, and illustrator Rui Komatsuzaki. Zero Escape director Kotaro Uchikoshi also had a hand in the project.

Nintendo made a bevy of announcement during the 50-minute-long February 2021 Direct. This includes updates on The Legend of Zelda: Breath of the Wild 2, release dates for titles like Mario Golf: Super Rush, and the reveal of Super Smash Bros. Ultiamte’s newest DLC fighter.

Nintendo Switch News & Announcements Come from Sports betting site VPbet

  • Nintendo Switch OLED Announced, Coming October 8
  • Where To Buy A Nintendo Switch In 2021: Switch OLED, Switch Lite, And Special Editions
  • The Best Nintendo Switch Games